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INCOMPLETE - Edward Elric Cyberpunk Model - concept art, character modeling, marvelous designer

Incomplete project
Research, planning, modeling for cyberpunk version of Fullmetal Alchemist, with themes adjusted to match setting and aesthetic/political implications.

Initial character design

Initial character design

Char concept planning

Char concept planning

Story/tonesetting assignment

Story/tonesetting assignment

Setting ideation; largely urban, focus on historical roots of cyberpunk genre wealth disparity; logistics and movement, much of game set during daytime to remove cyberpunk nighttime glamor

Setting ideation; largely urban, focus on historical roots of cyberpunk genre wealth disparity; logistics and movement, much of game set during daytime to remove cyberpunk nighttime glamor

Texture/materials research for Alphonse Elric

Texture/materials research for Alphonse Elric

Robotic arm prosthetic inspiration due to nature of character

Robotic arm prosthetic inspiration due to nature of character

Robot arm movement+modeling reference

Robot arm movement+modeling reference

Clothing planning

Clothing planning

Arm concept planning; translating medevial armor/steampunk style to cyberpunk/gamer pc style

Arm concept planning; translating medevial armor/steampunk style to cyberpunk/gamer pc style

Face retopo

Face retopo

Body retopo

Body retopo

Hoodie and pants base model, made in MD from scratch

Hoodie and pants base model, made in MD from scratch

Coat base model, made in MD from scratch

Coat base model, made in MD from scratch